GERMM
A game prototype submitted for the June 2026 Godot Wild Jam #94
This is my first game in GODOT so maybe bear that in mind! :) There is quite a bit of text, data and navigation so confusing results might well be a possibility!

GERMM = General Emergency Realtime Mutation Management
- Keep the colony alive...
- Screen out mutated plants...
- Do it with the only working computer. A ZX Spectrum.
Parasitic worms are spreading a virus through critical colony crops. Plants are growing in the wrong place or with odd features.
- Assess plant specimens with map and guide.
- Reject mutated species or mislocated species.
- Accept healthy specimens.
- Save the colony within 5 work shifts by accepting enough healthy plants.
KEYS TO USE ARE DISPLAYED ON EACH SCREEN
Download
Download
germm-0_0_5.zip 35 MB
Install instructions
Download. Unzip. Run germm.exe



Comments
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Would you consider porting the game to a real ZX Spectrum?
It is a possibility and part of the original thinking when I tied it fairly strictly to ZX Spectrum limits. I think the heavy text usage that is in the game might be problematic in eating a lot of memory if it were to try to target 48K. I dabble with some ZX tools and have a Spectrum Next so there is some possibility that it makes it to a 'proper' spectrum but I'd need to spend some more significant time with the tools. Some aspects of the game were rushed at the end adding confusing for the user so it would hopefully be better in a new version too.
Very appreciative of you asking. Thanks!